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Edh dredge8/26/2023 Take that same 75% deck, put it at a table with a bunch of new players, you can take their ] and not be ridiculously OP. Congratulations, you now have a 13/13 Iona and probably hated one of the other players out (probably not for long, since competitive decks can deal with Iona pretty easily). So you built a 75% Mimeoplasm deck, and you go to the table with 100% competitive decks? Mill them, take their ] and another creature. It can also scale to your opponents' power level by copying what they put in the yard. Two Mimeoplasm decks can play completely differently from each other, from combo machine to graveyard value to mass mill, it really takes the cake. One of the most unique dredge commanders by far, The Mimeoplasm benefits from what you put in your 99 more than any other commander. Competitively, you'll want to take advantage of various graveyard combos (like most competitive dredge decks), and casually you can play stax (the irony, I know), or mass zombie token tribal. This deck plays like Meren, and wants to take advantage of the token spawn by sacrificing them for your own gain. More of a token-spawner than anything, she directly benefits from creatures being milled. Admittedly, I don't know very much about her, but like Tasigur, she's in Sultai colors and is graveyard-focused, so there's definitely fun to be had. Or, if you decide not to combo, you can play as a value dredge machine that makes Jarad bigger and bigger, and swing in with the full enthusiasm of both Timmy and Johnny. Jarad is best known for being a combo machine, being able to combo with ] to kill an entire table, along with other combos. He's also in only two colors, which means that while he doesn't have access to blue, white, or red, he can go deeper into G/B without having to worry about another color hogging the mana base (he's also in the same colors as Meren, so you can switch them out if you prefer one or the other). Just like the other two listed before him, Jarad has the ability to get around the commander tax, but it's a little less obvious/consistent, as you have to keep him in your graveyard instead of sending him to the command zone, and then use his ability to return him to your hand. If you choose not to go the infinite combo route, you can play Tasigur's ability very politically, and play the other players at the table to your advantage to get the cards you want from your graveyard. If you choose to go the combo route, you can generate infinite mana, dump your library into your graveyard, and then put it all into your hand, and because you have infinite mana + your entire library in your hand, it's easy to win from there. He also has access to blue, which gives you fun cards like ], ], ], and loads of counter magic. Like Karador, he can also circumvent the commander tax with dredge. Tasigur can be a very fun and political commander. If you don't want to go with combo, he can easily play as a stax/control general, sculpting the board, graveyards, and hands, and will outlast most decks in a war of attrition (since all of your stuff with just keep coming back). He also can get around the commander tax if you have enough creatures, so he's always cheap to cast! Generally, Karador (along with most dredge generals) is built with combo in mind, the most common being ] + ] + sac outlet to get all of your creatures onto the board, and then comboing from there. Karador focuses on dumping your library into your graveyard (duh) and getting value out of smaller creatures with fun ETB effects to help you control the board. One of the few dredge commanders with access to white, you get fun things like ], ], ], ], ], and much more. The best dredge commanders, in my opinion (in no particular order):
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